MIN-1

a minimalist ensemble for the FM-1, in the browser: the same code the FM-1 runs

Turn your phone sideways for bigger controls.

Off. It starts playing when you switch it on. Output

Playing

  • Keys play the chord. In EASY keys, the default, each white key is a chord of the key, the tonic leftmost; a black key is the chord of the white key on its left with a seventh; several keys make a richer chord. The keys light where the cycle is, so you can play along.
  • Let go and the cycle comes back at its next chord. With Hold on (Setup) a chord stays until you play the same keys again. In NOTES keys (Setup) the notes you hold are the chord.
  • PLAY plays and stops. EDIT rolls an idea for the page you are on: a new cycle, figure, line, bass or rhythm. SEL + EDIT goes back; ideas are kept with the piece.
  • ALGORITHM the chord cycle (eighteen, then Mine and Rolled). PRESETS the piece; in SONGS, the song.
  • OCT− / OCT+ move the upper part an octave. SAVE saves; hold it to put the piece back to its recipe.
  • Hold a button for a second and a card says what it does.

By hand: SEL held

Hold SEL (Tab, or Shift-click it) and the screen shows its map.

  • ENV ARP LFO SEQ FX bring their part in or out at the next chord; the arrangement is then yours (Build goes to 0).
  • White keys 1–8: grow, shrink, shift, flip, still, slower, faster, a new section. On the Upper or Lower page they work on that part, elsewhere on both.
  • REC learns a cycle: play two to eight chords one at a time, then REC; they become the cycle Mine. EDIT goes back to the idea before. PLAY switches between SONGS and LIVE.

Songs

  • REC records a song from the top, everything you do, until REC again; then it is kept and MIN-1 switches to SONGS.
  • In SONGS, PLAY plays the song back exactly, PRESETS picks one of eight, and holding SAVE deletes it. SEL + PLAY goes back to LIVE.
  • Record audio, under the FM-1, keeps what you hear: start it, play the song, stop it, and save a 16-bit stereo WAV to share.

The screen

  • At the top: the piece (in SONGS, the song), the key and the cycle, the tempo and the beat; a coral dot and the time while a song records.
  • The cycle's chords, the one playing filled. ROUND 2 OF 4 is the time round in this section; YOURS, in coral, when the keys have the chord.
  • A lane a part, in its colour, lit while it plays: the figures as dots (+ or − while the additive process grows or shrinks one), in Patterns each player's pattern, in Phase how far ahead the lower is.
  • At the bottom: the page's four knobs.

Mouse and touch

  • Drag a knob up or down, or use the scroll wheel over it.
  • Click or touch buttons and keys. On a touch screen several fingers work at once, so you can play chords and hold SEL.
  • With a mouse, Shift-click (or right-click) keys to hold a chord; click one of them to let it go. Shift-click a button to hold it down (SEL for its map, HOME for the tempo); click it again to let go.

Keyboard

  • White keys 1–8: Q–I, 9–16: A–K. Black keys 1–11: 1–0, -. Hold several at once for a chord.
  • Tab SEL, held: with Q–I the processes, with Enter learn a cycle. Shift+Tab still moves the focus.
  • Space PLAY, Enter REC, N EDIT, Esc HOME, Z / X OCT− / OCT+.
  • ↑ ↓ turn SELECT (with Esc held, the tempo). ← → turn PRESETS.

The pieces

Twenty, on PRESETS, in four models. Each remembers how you left it, and the model is a knob too (System), so any piece can be played another way.

Arpeggio

Figures of the chord's tones, two against three; the additive process grows and shrinks them a note at a time.

Morning · Glacier · Lagoon · Machine · Skyline · Evening · Counting · Prism

Phase

Two parts play one figure; the lower slowly drifts ahead, locks in a step ahead, drifts on, and comes round to unison.

Drift · Breath · Weave · Tilt

Patterns

A chain of short patterns, each a little changed from the last; three players move along it at their own pace over a high pulse.

Bazaar · Field · Gears · Murmur

Bells

A melody walks the scale by step in phrases that grow from one note; a bell answers each note with the chord's nearest tone.

Vigil · Snowfall · Lantern · Chapel

Pages and knobs

One page a part, each on its own button: KNOB 1 is the part's level, KNOB 2 its sound. SELECT steps through the pages; GLO pressed again opens System. Some knobs take another name in some models (in brackets).

Form HOME

Evolve (Patterns: Move on)
How restless it is: short sections, figures and chords that change. In Phase, how soon the parts unlock and drift on; in Patterns, how soon each player moves on.
Build
The slow arc between sparse and full: at each new section a part comes in or leaves. At 0 every part plays, or the ones you bring in by hand.
Process (Phase: Drift, Patterns: Spread, Bells: Phrases)
How often a figure takes up the additive process. In Phase, how fast the lower drifts; in Patterns, how far apart the players may get; in Bells, how long the phrases grow.
Chord
How long each chord of the cycle lasts: 2 beats, 1 bar, 2 bars or 4 bars. Tempo is HOME + SELECT, from any page.

Upper ENV

Level, Sound
How loud; piano, organ, flute, strings or marimba.
Pulse, Figure (Patterns: Start, Bells: Bells)
2, 3, 4 or 6 notes a beat; the figure the chord is played in. In Patterns, the pattern it starts from; in Bells, where the bells answer: Above, Below, Both or Above 2. OCT− and OCT+ move it an octave.

Lower ARP

Level, Sound
How loud; piano, organ, strings or marimba.
Pulse, Figure (Patterns: Start)
As the upper's. Against the upper's pulse they make the cross-rhythms: 3 against 2, 4 against 3. In Phase this is the part that drifts.

Bass LFO

Level, Sound
How loud; synth bass, organ, strings or piano.
Style, Octave
Long notes, a pulse, octaves, or root and fifth; an octave down or up.

Lead SEQ

Level, Sound
How loud; soprano sax, flute, horn, strings or piano.
Activity (Patterns, Bells: Pace), Harmony
How busy the line is (in Patterns and Bells, how quick its notes are); alone, a pair (a second voice below it) or in octaves.

Chords FX

Level, Sound
How loud; strings, organ or horn.
Rhythm, Room
Held, a swell on each chord, 8ths, beats, a breath, or a single high pulse; the plate reverb, how much and how long.

Setup and System GLO, GLO again

Tempo, Root, Keys, Hold
40 to 200 beats a minute; the key's root, which moves everything; EASY or NOTES keys; Hold on or off.
Model, MIDI out, Lights, CPU
The model the piece plays in; on the FM-1, a channel a part and the clock over USB; the key lights (Off, On, or Keys: without the buttons' glow); how hard the processor works.

Saving

SAVE keeps the pieces and the songs in this browser, as the FM-1 keeps them in its memory; MIN-1 also saves by itself a few seconds after a change while it is stopped. Factory reset forgets them. It is the firmware, not a recording: what you hear is MIN-1 running at the FM-1's 44.1 kHz. The emulator comes from Charles Vestal's AMB-1, and the idea of running FM-1 firmware in the browser from Groove OS.